The first quarter has ended and I feel like my skills have improved a lot. Sure I'm not the best in my class but I can see improvement via my understanding of the program. This quarter was just focused on 3ds Studio Max and nothing else, however I did use Adobe Illustrator to provide a sketch of the final. These first 9 weeks were very insightful by showing how easy 3d modeling actually is. It's still hard, but I am no longer intimated by the interface or all the other fancy bells and whistles 3ds and similar programs have to offer. I can roughly identify what each section of the interface does and it makes it way easier to work. I think the most significant thing I learned this year was surface modeling and using modifiers. Knowing how to edit the properties of just 1 object instead of just adding more and more parts made work faster and less cluttered. It made my UNSC FALCON model a lot easier to make. The artwork I have showcased and have made went from simple connecting parts together to actually editing their properties and making something entirely different. I want to take this out of school eventually. I do streaming with a 3d modeling whenever I have the time, and use a program that is compatible with 3ds and blender, but I never used it because I never knew how, but now I can. Commissioning such objects can cost tens of thousands of dollars at some points, but if I know how to make them I don't need to pay that money, and I could possibly sell them for money or make it into an entire career. I do need to make my objects less messy, they look like a dog chewed on them, my spaceship especially. However, they do look more complex and look less like Lego as my first models did, so I'll take that.
Overall, I have a long way to go, but I can get there.
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I decided for my scene I wanted a city battle but I also wanted to challenge myself, so I added the small roundabout in the middle. I wanted to practice decoration and such for this project as well, so my previous models were going to not be the main thing you saw, just to add some extra detail and color. I manly used extrude, bevel, and inset for all of my models. It made it easier to make slots for windows and angle shapes and depth for hulls of vehicles. Some challenges I faced were trying to select faces to do it on, I used an editable poly on all of my models and sometimes it would change something I didn't want to be changed. Another thing was just alignment of the buildings, just hard to do especially when you rotate them. I did try to experiment with other modifiers and other tools, mainly particle and fire effects. However all the tutorials were very long and outdated and I wanted to finish the project first. I do think my scene is the way I want it to be, it is messy and clean at the same time. Chaos but also refined. I would like to add more items to the buildings and flesh out the vehicles a little more.
I started off this project by creating the mushrooms and rocks from a cylinder and sphere respectively. My favorite part about this project was decorating the flower pedals, it felt weirdly calming in a way. Easiest thing to make for this project were the rocks, the hardest was getting the stem of the flower to curve. I learned how to use modifiers better and how to edit and use the pivot point tool and the array tool. This extended my knowledge of 3d modeling because I now know how to curve objects. I think what would make this project better is if we could have added something more to the landscape that we could have learned. |
Author15 year old student digital artist. Archives
May 2024
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